Tweaks aside, Disco Elysium is clearly intended to be played on PC. That being said, the PlayStation version is also capable of 60fps, which is perfect if you prefer slightly smoother walking animations in your role-playing game.
Being able to witness the games’ painterly artwork on your 4K TV is great, but what doesn’t work so well is reading over a million words over the course of a single playthrough.
While the line between PC and console games is continuing to blur, porting over a full point ‘n’ click role-playing game to consoles is not an easy transition. While the additional lines are mainly to add inflections that are present in the vocal performances, some details are lost that may be missed by those sitting further from the screen. There is another caveat with the full voiceovers, in that when a character’s dialogue is broken up by prose the text itself is, for some reason, not read aloud. The sporadic recording quality of the original has been replaced too, making the use of headphones a strong recommendation.ĭisco Elysium: The Final Cut – you can now control your character directly (pic: ZA/UM) The expanded vocal work really brings the prose alive, making a second playthrough a more vivid experience out-of-the-gate. The most notable addition to the Final Cut is the new voiceovers, given only around a third of the dialogue in the original version was voice-acted.
DISCO ELYSIUM FAST TRAVEL HOW TO
You won’t be able to do it until you’ve purchased the map, which you can learn how to accomplish in the paragraphs that follow.
DISCO ELYSIUM FAST TRAVEL UPDATE
This is made all the more clear by Final Cut being offered as a free update to all existing PC players. Even though the game doesn’t do a very good job of explaining it, the only places from which you may fast travel in Disco Elysium are those that are specifically designated for that purpose. The new additions to the Final Cut are not necessary improvements but the success of the initial release has allowed developer ZA/UM to take their time creating their ideal version of the game. That means the fantastic writing, detailed game world, and rich art are also unchanged. There are no structural changes to the gameplay and any additional plot points are stacked towards the end of the game. Either way it was never boring.Īs with any remaster or game of the year edition, this new ‘Final Cut’ won’t change anyone’s mind on the original game. Sometimes the best way to solve a problem is by hitting it hard enough. Unlike the other three skill groups, most skills in motorics dont provide adverse effects when dumping your points into it. To some the original game was bloated and random, and to others an immersive world where you could be kicked while you were down and yet still pull off a miraculous comeback. It also remarks on your fashion sense as well as others. Depending on who you ask, its multi-novel word count and stringent focus on the roll of the dice are either its greatest assets or a crucial flaw.